__DATA__ (global short rounds_completed 0) (script static unit player (unit (list_get (players) 0))) (script static void music_ambercladremix (sound_looping_start "sound\moooseguy\sound_looping\ambercladremix" none 1) ) (script dormant death_cutscene (enable_hud_help_flash false) (show_hud_help_text false) (sleep 30) (camera_set death7 100) (sleep 50) (camera_set death8 110) (cinematic_set_title gameover) (sleep 150) (fade_out 0 0 0 30) (sleep 50) (cinematic_stop) (wake credits_cutscene) )