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#!/usr/bin/perl -w use Math::MatrixReal; ... $matrix2 = Math::MatrixReal->new(3,1); #again, original was a 3x2 matr +ix $matrix2->transpose($matrix); print $matrix2;
[ 1.000000000000E+00 2.000000000000E+00 3.000000000000E+00 ] [ 1.000000000000E+00 ] [ 2.000000000000E+00 ] [ 3.000000000000E+00 ]