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  1. or download this
    use Math::Matrix;
    Math::Matrix->new(
    ...
    # says
    # -7.00000    7.00000 
    #  4.00000   -4.00000
    
  2. or download this
    x -7*t + 7 = 0 => x = 7*t - 7
    
  3. or download this
    y + 4*t -4 = 0 => y = -4*t + 4
    
  4. or download this
    use Math::MatrixLUP;
    my @planes3D = (
    ...
    # says
    # [1, 0, -7, 7],
    # [0, 1, 4, -4]
    
  5. or download this
    x -7 * t + 7 = 0 => x = 7*t-7
    
  6. or download this
    use strict;
    use warnings;
    ...
        }
        print "all points lie on the intersecting planes\n";
    }
    
  7. or download this
    my @planes5D = (
      [1, 2, 1, -2, 3, -1], # ax+by+cz+n=0
    ...
      [3, -1, -2, -5, 6, 2],
      # only 3 planes (it was successful with 4)
    )
    
  8. or download this
    Solves a equation system given by the matrix. The number of colums mus
    +t be greater than the number of rows. If variables are dependent from
    + each other, the second and all further of the dependent coefficients
    + are 0. This means the method can handle such systems. The method ret
    +urns a matrix containing the solutions in its columns or undef in cas
    +e of error.