Help for this page
if ($t::x<$left or $t::y<$top or $t::x>$right or $t::y>$bot) { &{$_->{callback}} if ($_->{callback}); #NEW $_->{sprite}->remove;
$mw->bind('<Key>', [ sub { my $curshot=0 if 0; # NEW ... sprite => $gun, }); }