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  1. or download this
           if ($t::x<$left or $t::y<$top or
                  $t::x>$right or $t::y>$bot) {
                  &{$_->{callback}} if ($_->{callback});  #NEW
                  $_->{sprite}->remove;
    
  2. or download this
    $mw->bind('<Key>', [ sub {
            my $curshot=0 if 0;       # NEW
    ...
                            sprite => $gun,
                            });
            }