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  1. or download this
      # If piece is efficiently placed, try the next pentomino
      #   (tend to cluster them towards origin)
      if (!exceeds_hole_count($index)) { solve ($index+1); }
    
  2. or download this
      ($x, $y) = next_position_accross ( $x, $y ); 
      # if the pentomino has run off the board, backup
    ...
    
      # Start the piece well out onto the board 
      if (($x+$y) < $index)     { next };
    
  3. or download this
                
      # Optimization by which piece never starts too far out on board.
      if (($x+$y) > (2*$index)) { print 'b'; next };
      if ($y > $index)          { print 'y'; return };
      last;