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use strict; use Win32::API; ... unless $gl_getstring; print "Vendor(a): ", unpack "p", $gl_getstring->Call(0x1F00);
my $gl_vendor = Win32::API->new( "OpenGL32", "char* glGetString(int a)" )->Call( 0x1F00 ); print "Vendor (b): ", $gl_vendor;