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    -    else {
    -       pos += curlen;
    ...
    -           rem = pos+len;
    -           if (rem > (I32)curlen)
    -               rem = curlen;
    
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    +    if (pos1_is_uv || pos1_iv > 0) {
    +       if ((UV)pos1_iv > curlen)
    ...
    +                   pos2_iv = pos1_iv+len_iv;
    +               pos2_is_uv = 1;
    +           }