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- else { - pos += curlen; ... - rem = pos+len; - if (rem > (I32)curlen) - rem = curlen;
+ if (pos1_is_uv || pos1_iv > 0) { + if ((UV)pos1_iv > curlen) ... + pos2_iv = pos1_iv+len_iv; + pos2_is_uv = 1; + }