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  1. or download this
    float distance = sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
    v.x = v.x/distance;
    v.y = v.y/distance;
    v.z = v.z/distance;
    
  2. or download this
    float dotProduct = Va.x*Vb.x + Va.y*Vb.y + Va.z*Vb.z;
    
  3. or download this
    acos(dotProduct);