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glBegin(GL_POLYGON); @pos=($_[0],$_[1]); ... glVertex2f($point3[0],$point3[1]); glVertex2f($point4[0],$point4[1]); glVertex2f($point5[0],$point5[1]);
my @ang=(0,90,45,0,225); my @dist=(0,10,6,4,8); ... $points[$posi]=($prev[0],$prev[1]); glVertex2f($prev[0],$prev[1]); }