Re (tilly) 1: Newbie Involvement
by tilly (Archbishop) on Nov 28, 2000 at 08:15 UTC
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Documentation and testing.
Really.
Try to read documentation and test various modules on
CPAN. In the process of reading the documentation, note
anything you had trouble understanding. Then come to
places like here, and clear that up if need be. Then
contact the module author with clarifications that you
feel would be good. Actual patches are good. (Speling
eerors R ez tu fax.)
In the process you will probably learn enough to take the
next step.
Oh, and trying to answer questions somewhere like here
(and sitting back and considering the corrections you
will get!) will probably help as well... | [reply] |
Re: Newbie Involvement
by extremely (Priest) on Nov 28, 2000 at 08:08 UTC
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I recommend you start out trying to do something really monumental
that interests you. After a few days of tinkering with it
post your first draft here and 5 or 6 people will immediately
tell you who has already done it better but would like
some help. =) =) =)
More seriously, find a project that interests you and
then try and find a module that does what you want. If
so tear it apart and learn. If you can do it better or
want it to do something differently, offer to work with
the other author or send em patches or write your own
module. I don't think you can just leap in and start
whacking code on a site. Find something that you want to
do and then look for others doing something similar.
If you already have a specific set of topics in mind,
ask here. The monks are pretty hooked up with what others
are working on.
--
$you = new YOU;
honk() if $you->love(perl) | [reply] |
(kudra: coding projects are only one way of being involved) Re: Newbie Involvement
by kudra (Vicar) on Nov 28, 2000 at 17:28 UTC
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A lot of the answers have focused on how to get involved
in coding projects and I think if your goal is to improve
your coding projects are a good place to start.
But there's another side to the 'community' aspect of
Perl, and it sounded to me like you were looking for
ways to be involved in that, not just in projects.
If there's a local Perl
Monger's group, you could attend some meetings,
and you'll probably find stuff that needs doing that
requires enthusiasm, not expert programming skills.
For example, at Amsterdam.pm we have projects that
involve translation, writing, HTML, organization, etc.
None of these will improve your Perl skills, but if
you are skilled in one of these areas, your local
Perl Mongers can probably put them to use in a way
that will benefit the Perl community.
Or, if you want to learn some code in the process and
help Perl Monks specifically, you could consider a fairly
unknown or undocumented module and try to learn as much
about it as possible by reading the code and testing it.
When you see something in the code you're unfamiliar with,
take time to explore the concept.
Then you can write a tutorial
or documentation to share
the knowledge with other people.
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Re: Newbie Involvement
by jepri (Parson) on Nov 28, 2000 at 08:46 UTC
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There are some ideas you might want to check out in this thread: What was your first program?
In your post you seem to keep switching between your natural desire to work on projects of merit and your desire to learn the basics. You can do both at the same time, but basically you just have to program something every day. It's kind of like working out at the gym everyday, but for your mind.
Most people seem to have started by programming a tank game *grin*. Many seemed to have hacked up current games or programs, or attempted math challenges. I remember when I started I wanted to write the most excellent program that everyone would use. I still wouldn't mind doing that *grin*. But I developed my skills writing a whole bunch of little programs - usually reimplementing something someone else did. Scrolling text marquees, text editors, text adventure games and then onto little graphical games.
As to getting involved... no program's going to be useful unless it fulfils a need. If you wanted to help the open source movement and get experience you could start by reimplementing some simple commercial utilities. If you wrote a utility to convert MSWORD files to Latex or SGML I'd download it and use it heavily. That would certainly develope your perl skills too.
If you don't want to start anything yourself then you can (yes I know you don't want to, but what are your other options) check sourceforge for a stalled perl project. One such is Internet Imperialists which would possibly be very popular if someone added a few more features. At least, every time someone mentions SRE on ./ every one posts "I'd love to play a game like that".
____________________
Jeremy
I didn't believe in evil until I dated it. | [reply] |
Re: Newbie Involvement
by repson (Chaplain) on Nov 28, 2000 at 07:47 UTC
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Maybe perlmonks could have a projects section. This is something I would personally be interested in as well.
This could consist of ideas for things to make with Perl for
monks of all levels. Maybe with seperate sections for different levels of people
ie Perl users, adepts etc.
People could add items crafted to teach people about aspects and modules of
Perl in ways that Tutorials can't manage. These might be based on projects people
here have done for work or just ideas for filling up a bored weekend/holiday while attaining enlightenment.
Then when people have had there go at doing the project they could be provided
with links to other people's solutions to similar problems.
Or maybe i'm just rambling pointlessly. | [reply] |
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PM has had multiple types of Quests in the past. I think that many of us have also focused on isolating activities that higher ranked members of the monastery could participate in while leaving the lower ranks out. In a similar vein, having a "Project Quest" open to only acolytes and lower would be a chance to let these folks shine. Of course the higher ups would participate by "judging" by way of votes. This would also be useful in that it allows the lower monks a chance to possibly find a friend and mentor. Thoughts?
ALL HAIL BRAK!!!
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Re: Newbie Involvement
by zigster (Hermit) on Nov 28, 2000 at 15:06 UTC
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I think your original advice was probably sound, the difficulty is taking the first step. The problem is everything is hard until you know it, then all of a sudden it is all very simple and obvious. The trick is realising this. In my experience of OS projects they are crying out for people to do 'stuff' as long as those people are committed. Exactly what you can do will depend upon the project, to start with documentation (tiss dull but it gets your head into the project) is a good way to go.
I would suggest taking a big jump find a project on source forge that interests you and joining their mailing list, offer your services and see what happens.. you may surprise yourself. You have nothing to lose, if you are honest about your experience then no-one can as more.
--
Zigster | [reply] |
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To the extent that the problem that everything is hard until
you know it, I'm going to disagree. Hard is the wrong
adjective to use, and albeit a semantic disagreement, it is
an important semantic choice. Perhaps, it is the most
important choice, but that is for pundits to ultimately
decide.
I think the real issue, and one which I am working on
daily, is that the solution is dull until you know the
language, then all of the sudden it is very vibrant and
creative.
I think that what causes us to think something is very
"hard" is that we equate simple with dull. I'm not talking
about using the advanced features of the language to do
something simply. I'm talking about using simple, almost
elementary, commands to achieve the task. This is dull.
But we know we can achieve it this way. We also know that
this code does not impress many people.
So, the suggestions that you pore over as much code as
you can and tear into documentation like it's a big juicy
steak are the best ones out there to teach you those vibrant
solutions and perhaps even why it is the best solution.
ALL HAIL BRAK!!!
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Re: Newbie Involvement
by curtisb (Monk) on Nov 28, 2000 at 22:06 UTC
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One way to get involved is in the CB. Don't be afraid to speak your mind. Everyone is here to help each other learn from each other.
The idea about a projects area is good. Then all perlmonks can post diffrent types of projects. If someone needs an idea of how to do something, they might be able to find it in the project section. So I agree with have a project area.
Above all, be mindful of what you post.
curtisb - "Use the Force, Luke!" | [reply] |