in reply to (tye)Re3: Tie & Destroy, OOP
in thread Tie & Destroy, OOP
I whipped up a proof of concept at Class::FlyweightWrapper. Take a look at how that works then look at the root node of this thread. I believe that if GMS::MemberFile was made into a wrapper around a private implementation through my new module, then DESTROY would work as desired. Sure, you can find situations where it would break, but it is at least a solution to the problem at hand.
|
---|