Or if you (the OP) insist on using ActiveState perl, find the same version of Strawberry, and copy the library files that you want from it...they are likely compatible (I have in the past copied DBD::* libraries and XML::LibXML). Don't forget to copy the files under the auto directory (*.bs, *.dll). | [reply] |
Now using Strawberry Perl 5.16.3. Now it compiles and runs, but the transparency isn't there. I ran the original, unedited source code that had the transparency, but it wasn't there.
Issue with Imager, you think?
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Issue with Imager, you think? Doubt it. Probably issues with Tk+operatingsystem, not all of them support transparency ... but then again without short code that demonstrates the problem its all guessing :)
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True, though it'd be kinda hard for you to test any code I'm using to demonstrate the issue, since it requires modules the original writer wrote to interact with the game's files...and he never released them on CPAN.
As it is, I was lucky that the link to the .zip he had uploaded still worked, as the link had been 4 years old when I found it...
To be honest, I'm not even sure if they're CPAN-worthy. He admitted that he needed to go through and clean up one of the modules, but he never got around to it.
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