in reply to Re: A Game Using TCP Sockets
in thread A Game Using TCP Sockets

Have you seen the code? sysread is looped. readline was not working correctly - after reading a line, the following lines might end in a buffer, from which you never retrieve them, as the handle is no longer readable.

Update: Maybe I did not understand your point. Please, show some code: how should I loop sysread? What should be the condition of the loop, to avoid blocking?

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