in reply to Re^3: Randomly biased, random numbers.
in thread Randomly biased, random numbers.
generate a piecewise-linear function (or spline) in each dimension with steps taken from the PRNG, then generate uniform random points and apply the function to them.
That's sounds like a real possibility -- or rather looks like it having done a search for "spline" and seen a few images. I'm imagining sticking a few (2 or 3 or 4 decided at random) sticks, of random length, into a square of ground at randomly chosen points; and then draping a tarpaulin over them. The height of the tarpaulin at any given point then "influences" the randomly generated xy pairs such that they tend to concentrate around the sticks.
I haven't a clue how I'd go about it though :( (Offers?:)
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Re^5: Randomly biased, random numbers.
by educated_foo (Vicar) on Dec 06, 2013 at 04:55 UTC | |
by BrowserUk (Patriarch) on Dec 06, 2013 at 06:57 UTC | |
by educated_foo (Vicar) on Dec 06, 2013 at 07:04 UTC | |
by BrowserUk (Patriarch) on Dec 06, 2013 at 09:13 UTC | |
by educated_foo (Vicar) on Dec 06, 2013 at 19:48 UTC | |
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