in reply to Re^9: Randomly biased, random numbers.
in thread Randomly biased, random numbers.
Okay. This is my brute force conversion from MatLab to perl, and a simple test harness.:
#! perl -slw use strict; use Data::Dump qw[ pp ]; use List::Util qw[ reduce ]; $a = $b; use GD; use constant { X => 0, Y=> 1, R => 2 }; sub rgb2n{ unpack 'N', pack 'CCCC', 0, @_ } my $RED = rgb2n( 255, 0, 0 ); my $GREEN = rgb2n( 0, 255, 0 ); my $BLUE = rgb2n( 0, 0, 255 ); my $YELLOW = rgb2n( 255, 255, 0 ); my $MAGENTA = rgb2n( 255, 0, 255 ); my $CYAN = rgb2n( 0, 255, 255 ); my $WHITE = rgb2n( 255,255,255 ); ## Brute force from MatLab code node:1065900 ## fx = [0,cumsum(unifrnd(0,1,1,10))]; my @fx = @{ reduce( sub{ push @$a, $a->[-1]+$b; $a }, [ 0 ], map{ 1+ra +nd 10 } 1..10 ) }; ## tmp=unifrnd(1,10,1,1e5); my @tmp = map{ 1+ rand 10 } 1 .. 1e5; ## ix=floor(tmp); my @ix = map int, @tmp; ## dx=rem(tmp,1); my @dx = map $_-int($_), @tmp; ## values = (fx(ix) + (fx(ix+1)-fx(ix)).*dx)./fx(end-1); my @values = map{ ( $fx[ $ix[$_] ] + ( $fx[ $ix[$_+1] ] - $fx[ $ix[$_] ] ) * $dx[$_] + ) / $fx[-1] } 0 .. $#ix-1; our $N //= 100; our $X = our $Y //= 800; ## pick points from values my @points = map[ int( $values[ rand @values ]*$X ), int( $values[ rand @values ]*$Y + ) ], 1 .. $N; my $im = GD::Image->new( 1000, 1000, 1 ); $im->fill( 0, 0, $WHITE ); $im->rectangle( 100, 100, 900, 900, 0 ); $im->filledArc( 100+$_->[X], 100+$_->[Y], 5, 5, 0, 360, $RED ) for @po +ints; open PNG, '>:raw', "$0.png" or die $!; print PNG $im->png; close PNG; system "$0.png";
Does the conversion look right? Am I using the values correctly?
It produces datasets like this which doesn't appear to demonstrate much in the way of clumping. What did I do wrong?
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Re^11: Randomly biased, random numbers.
by educated_foo (Vicar) on Dec 08, 2013 at 01:24 UTC | |
by BrowserUk (Patriarch) on Dec 08, 2013 at 07:36 UTC |