in reply to Almost 28 new names for 32 old marks

Those are great!

When I run into a character I want to pronounce but can't easily, I sometimes use the name of something it might represent in Nethack instead:

! drink | grave @ me & fiend $ gold ^ trap < up > down ( tool ) sword [ mail ] strange { font } wet : newt ; fish " bling ' clay ` art ~ worm = ring ? scroll . floor , band / wand \ throne - wall _ sanct # sink * gem % food + book

Some of these are one-syllable alternatives to words used in the game: "drink" instead of "potion", "font" instead of "fountain", "bling" instead of "amulet", "sword" instead of "weapon" (though of course any given ) might indeed be a sword!), "wet" instead of "water", "clay" instead of "golem", "mail" instead of "armor", "art" instead of "statue", "fiend" instead of "demon", "strange" instead of "strange object" and "sanct" instead of "altar". And since , isn't used in (regular) Nethack at all, "band" is the shortened form of "Angband", another roguelike where , is a very common symbol.

Give 'em a try, though, they're fun to use - and guaranteed to either delight or hopelessly confuse your coworkers.

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Re^2: Almost 28 new names for 32 old marks
by Grimy (Pilgrim) on Sep 12, 2014 at 07:58 UTC

    Luna’s mane this is just perfect. I can’t believe I never thought of using NetHack names before.

    Some of those are unwieldy, though. I’d suggest:

    • “pool”, “moat” or “swamp” rather than “wet”
    • “chain” rather than “sanct” (divine punishment)
    • “pick” rather than “band” (named for the action, since the item doesn’t exist)

      Excellent suggestions! I think I'll start using all those.