in reply to Re^2: Game related OO design question
in thread Game related OO design question
I don't know of anything specifically wrong with Moos, but Moose and Moo are hundreds of times better tested. Moos is slightly lighter weight than Moo, but it barely seems worth worrying about Moo's fairly small dependency chain.
If you do feel the need for something smaller than Moo, then Class::Tiny is probably the best solution.
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