in reply to Re^2: Non-fatal error handling with Mouse types?
in thread Non-fatal error handling with Mouse types?

Thanks. Indeed, glad I wasn't the only one wondering what the point of those backtraces was. $Carp::Internal would certainly help clean that up a bit, and that's helpful. It's looking like I'd probably also have to do something along the lines of daxim's approach to override Mouse::Util::TypeConstraints->throw_error to make the errors non-fatal.