in reply to Inputing vectors into a scrabble-esque game

Here's some (incomplete) code that (sort of) plays upwords. What's missing is any scoring or score keeping.

I use a simple string for the board, and another string for the height of each cell.
Example board and example heights:

.......... 0000000000 .......c.. 0000000200 .lauze.o.. 0211110100 .e.....a.. 0100000100 .g.....r.. 0200000100 baronies.. 1533553100 .t.....e.. 0200000100 .e.....r.. 0100000200 .......... 0000000000 .......... 0000000000

Using a string enables me to "fairly" easily find all the locations where a new word could go using a regex.
Since words can be either left-right or top-down I go through the core of finding words twice, once normally, and the second time with the those two strings transposed(flipped around the major axis) to get the best (longest) word to play.

Other than scoring, I think I've got most of the rules followed correctly.
The program continues to play until it runs out of tiles, or (if you play smaller versions, like 4x4) the height string is all 5's.

#!/usr/bin/perl use strict; # https://perlmonks.org/?node_id=11108138 use warnings; use Path::Tiny; use List::Util qw( shuffle uniq first ); $SIG{__WARN__} = sub { die @_ }; my $n = 10; my $maxtiles = 7; my $upwords = 1; # 0 => extending(normal scrabble?) 1 => upwords my $n1 = $n + 1; my $board = ('.' x $n . "\n") x $n; my $heights = $board =~ tr/./0/r; my @dictwords; my $filename = "words.11108138.$n"; # for caching if( -f $filename ) { @dictwords = split /\n/, path($filename)->slurp; } else { @dictwords = sort { length $b <=> length $a } grep /^[a-z]{2,$n}$/, path('/usr/share/dict/words')->lines({chomp => 1}); path($filename)->spew(map "$_\n", @dictwords); } my @drawpile = shuffle + # thanks to GrandFather 11108145 ('a') x 9, ('b') x 2, ('c') x 2, ('d') x 4, ('e') x 12, ('f') x 2, ('g') x 4, ('h') x 2, ('i') x 9, ('j') x 1, ('k') x 1, ('l') x 4, (' +m') x 2, ('n') x 6, ('o') x 8, ('p') x 2, ('q') x 1, ('r') x 6, ('s') x 4, (' +t') x 6, ('u') x 4, ('v') x 2, ('w') x 2, ('x') x 1, ('y') x 2, ('z') x 1 ; my @tiles = sort splice @drawpile, 0, $maxtiles; print "tiles: @tiles\n"; my $pat = join '', map "$_?", @tiles; my $word = first { /^[@tiles]+$/ and (join '', sort split //) =~ /^$pat$/ } @dictword +s; substr $board, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, $word; substr $heights, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, ($upwords ? 1 : 5) x length $word; my @chosen = $word; my $changed = 1; my $moves = 0; my $b = $board =~ tr/\n/-/r; $b =~ s/-/ $_/ for $heights =~ /.*\n/g; print $b; while( @tiles ) { $upwords or $board =~ /\./ or last; $upwords && $heights =~ tr/0-4// == 0 and last; my @best; # [ flip, pos, pat, word ] my @all = (@tiles, ' ', sort +uniq $board =~ /\w/g); $moves++; print "moves: $moves tiles: @tiles\n"; my @subdict = grep /^[@all]+$/, @dictwords; for my $flip ( 0, 1 ) { my $inorder = join '', map "$_?", sort "@all" =~ /\w/g; my $orderpat = qr/^$inorder$/; my @pat; $board =~ /(?<!\w).{2,}(?!\w)(?{ push @pat, [ $flip, $-[0], $& ] })(*FAIL)/; $upwords and @pat = map expand($_), @pat; @pat = grep $_->[2] =~ /\w/, @pat; $upwords or @pat = grep { substr( $board, $_->[1], length $_->[2]) =~ /\./ } + @pat; for my $p ( @pat ) { my ($flip, $pos, $pat) = @$p; my @under = substr( $board, $pos, length $pat) =~ /\w/g; my $w = first { /^[@under@tiles]+$/ && /^$pat$/ && (join '', sort /\w/g ) =~ /$orderpat/ && ( /s$/ ? $pat ne s/s$/./r : 1 ) && ( $upwords ? matchrule( $pos, $_ ) : 1 ) } @subdict; $w and $best[ length $w ] //= [ $flip, $pos, $pat, $w ]; } transpose(); } if( $changed = @best ) { my ($flip, $pos, $pat, $word) = @{ $best[-1] }; $flip and transpose(); if( $upwords ) { my $same = $word ^ substr $board, $pos, length $word; my $tmppos = $pos; substr( $heights, $tmppos++, 1 ) += $_ ne "\0" for split //, $sa +me; } else { substr($heights, $pos, length $word) =~ tr/0/5/; } substr $board, $pos, length $word, $word; print '-' x 20, "chosen: $flip $pos $word\n"; push @chosen, $word; $flip and transpose(); my $tmpword = $word; $tmpword =~ s/$_// for $pat =~ /\w/g; my $tiles = join '', @tiles; $tiles =~ s/$_// for split //, $tmpword; @tiles = split //, $tiles; } else { splice @tiles, rand @tiles, 1; # discard random tile } @tiles = sort @tiles, splice @drawpile, 0, $maxtiles - @tiles; if( $changed ) { my $b = $board =~ tr/\n/-/r; $b =~ s/-/ $_/ for $heights =~ /.*\n/g; print $b; } } print "\nchosen words: @chosen\n"; sub matchrule { my ($pos, $word) = @_; my $tiles = join '', @tiles; my $bd = substr $board, $pos, length $word; my $count = substr $heights, $pos, length $word; $bd eq $word and return 0; for ( reverse split //, $word ) { my $bchar = chop $bd; my $stack = chop $count; $_ eq $bchar and next; $stack >= 5 and return 0; $tiles =~ s/$_// or return 0; } return 1; } sub transpose { local $_ = $board; $board = ''; $board .= "\n" while s/^./ $board .= $& ; '' /gem; local $_ = $heights; $heights = ''; $heights .= "\n" while s/^./ $heights .= $& ; '' /gem; } sub expand { my @ans; my ($flip, $pos, $pat) = @{ shift() }; push @ans, [ $flip, $pos, $` =~ tr//./cr . $& . $' =~ tr//./cr ] while $pat =~ /\w/g; return @ans; }

And here's a sample partial output:

moves: 9 tiles: c g j l n q x --------------------chosen: 1 78 coarsen .......... 0000000000 .......c.. 0000000200 .gauze.o.. 0111110100 .e.....a.. 0100000100 .l.....r.. 0100000100 baronies.. 1533553100 .d.....e.. 0100000100 .......n.. 0000000100 .......... 0000000000 .......... 0000000000 moves: 10 tiles: g j l q r t x --------------------chosen: 1 78 coarser .......... 0000000000 .......c.. 0000000200 .gauze.o.. 0111110100 .e.....a.. 0100000100 .l.....r.. 0100000100 baronies.. 1533553100 .d.....e.. 0100000100 .......r.. 0000000200 .......... 0000000000 .......... 0000000000 moves: 11 tiles: e g j l q t x --------------------chosen: 1 13 legate .......... 0000000000 .......c.. 0000000200 .lauze.o.. 0211110100 .e.....a.. 0100000100 .g.....r.. 0200000100 baronies.. 1533553100 .t.....e.. 0200000100 .e.....r.. 0100000200 .......... 0000000000 .......... 0000000000

Lots of little interesting problems in this game. It was fun, thanks.

Replies are listed 'Best First'.
Re^2: Inputing vectors into a scrabble-esque game
by Aldebaran (Curate) on Nov 02, 2019 at 22:57 UTC

    I'm a little dumbfounded that this much progress got made this quickly...wow.... I'll show sample output and then list source.

    Lots of little interesting problems in this game. It was fun, thanks.

    You bet. I think I'm going to get an extra physical game for myself.

    I'm gonna need some time just to catch up to all this....

      Fixed a bug allowing adding an 's' to existing word. Also tweaked some algorithms,

      It now picks highest scoring move (instead of longest word). I think it now follows all the rules from the wikipedia page except the one about the "Qu" tile.

      #!/usr/bin/perl use strict; # https://perlmonks.org/?node_id=11108138 use warnings; use Path::Tiny; use List::Util qw( shuffle uniq first ); $SIG{__WARN__} = sub { die @_ }; my $n = 10; # configuration board will be $n by $n my $maxtiles = 7; my $dictionaryfile = '/usr/share/dict/words'; my $cachefilename = "words.11108138.$n"; # for caching subsets of dict +ionary my $n1 = $n + 1; my $board = ('.' x $n . "\n") x $n; my $heights = $board =~ tr/./0/r; my @dictwords; if( -f $cachefilename ) { @dictwords = split /\n/, path($cachefilename)->slurp; } else { print "caching words of max length $n\n"; @dictwords = sort { length $b <=> length $a } grep /^[a-z]{2,$n}$/, split /\n/, path($dictionaryfile)->slurp; path($cachefilename)->spew(join "\n", @dictwords, ''); } my @drawpile = shuffle + # thanks to GrandFather 11108145 ('a') x 9, ('b') x 2, ('c') x 2, ('d') x 4, ('e') x 12, ('f') x 2, ('g') x 4, ('h') x 2, ('i') x 9, ('j') x 1, ('k') x 1, ('l') x 4, (' +m') x 2, ('n') x 6, ('o') x 8, ('p') x 2, ('q') x 1, ('r') x 6, ('s') x 4, (' +t') x 6, ('u') x 4, ('v') x 2, ('w') x 2, ('x') x 1, ('y') x 2, ('z') x 1 ; my @tiles = sort splice @drawpile, 0, $maxtiles; print "tiles: @tiles\n"; my $pat = join '', map "$_?", @tiles; my $word = first { /^[@tiles]+$/ and (join '', sort split //) =~ /^$pat$/ } @dictword +s; $word or die "no starting word can be found\n"; substr $board, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, $word; substr $heights, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, 1 x length $word; my $tiles = join '', @tiles; $tiles =~ s/$_// for split //, $word; @tiles = split //, $tiles; push @tiles, splice @drawpile, 0, $maxtiles - @tiles; my @chosen = $word; my $changed = 1; my $moves = 0; my $totalscore = 2 * length $word; printboard(); while( @tiles ) { $heights =~ tr/5// == $n ** 2 and last; # all 5, no more play possib +le my @best; # [ flip, pos, pat, old, highs, word ] my @all = (@tiles, ' ', sort +uniq $board =~ /\w/g); $moves++; print "moves: $moves tiles: @tiles\n"; my @subdict = grep /^[@all]+$/, @dictwords; for my $flip ( 0, 1 ) { my @pat; $board =~ /(?<!\w).{2,}(?!\w)(?{ push @pat, [ $-[0], $& ] })(*FAIL +)/; @pat = map expand($_), @pat; @pat = sort { length $b->[1] <=> length $a->[1] } @pat; for ( @pat ) { my ($pos, $pat) = @$_; my $old = substr $board, $pos, length $pat; my $highs = substr $heights, $pos, length $pat; my @under = $old =~ /\w/g; my $underpat = qr/[^@under@tiles]/; my @w = grep { length $pat == length $_ && !/$underpat/ && /^$pat$/ && ( ($old ^ $_) !~ /^\0+\]$/ ) # adding just an 's' not allow +ed && matchrule( $old, $highs, $_ ) } @subdict; $best[ score($old, $highs, $_) ] //= [ $flip, $pos, $pat, $old, $highs, $_ ] for @w; } transpose(); } if( $changed = @best ) { my ($flip, $pos, $pat, $old, $highs, $word) = @{ $best[-1] }; my $newmask = ($old ^ $word) =~ tr/\0/\xff/cr; $flip and transpose(); substr $board, $pos, length $word, $word; substr $heights, $pos, length $highs, ($highs & $newmask) =~ tr/0-5/1-6/r | ($highs & ~$newmask); $flip and transpose(); my $tiles = join '', @tiles; $tiles =~ s/$_// for split //, $word & $newmask; @tiles = split //, $tiles; $totalscore += my $score = score( $old, $highs, $word ); print '-' x 20, "chosen: $flip $pos $word score: $score\n"; push @chosen, $word; } else { my $tiles = join '', @tiles; # discard random tile $tiles =~ s/$_// and last for 'q', 'z', $tiles[rand @tiles]; @tiles = split //, $tiles; } @tiles = sort @tiles, splice @drawpile, 0, $maxtiles - @tiles; $changed and printboard(); } print "\nchosen words: @chosen\ntotalscore: $totalscore\n"; sub score { my ($old, $highs, $word) = @_; my $score = ($old ^ $word) =~ tr/\0//c == $maxtiles ? 20 : 0; $score += chop($highs) + (chop($old) ne $_) for reverse split //, $w +ord; $score == length $word and $score *= 2; # no stacked letters return $score; } sub printboard { my $bd = $board =~ tr/\n/-/r; $bd =~ s/-/ $_/ for $heights =~ /.*\n/g; print $bd; } sub matchrule { my ($old, $highs, $word) = @_; $old eq $word and return 0; my $newmask = ($old ^ $word) =~ tr/\0/\xff/cr; ($newmask & $highs) =~ tr/5// and return 0; my $tiles = "@tiles"; $tiles =~ s/$_// or return 0 for ($newmask & $word) =~ /\w/g; return 1; } sub transpose # both board and heights arrays { local $_ = $board; $board = ''; $board .= "\n" while s/^./ $board .= $& ; '' /gem; $_ = $heights; $heights = ''; $heights .= "\n" while s/^./ $heights .= $& ; '' /gem; } sub expand # change patterns with several letters to several single le +tter pats { my @ans; my ($pos, $pat) = @{ shift() }; push @ans, [ $pos, $` =~ tr//./cr . $& . $' =~ tr//./cr ] while $pat =~ /\w/g; return @ans; }

        Hrm, some of the words in the list look a bit funny/repeated?

        --------------------chosen: 1 71 rove score: 8 ....du.... 0000120000 ..s.en.... 0010120000 mantal.... 4134550000 antimodel. 2212551210 ..r.at.... 0010150000 ..unttrrid 0033451511 ..p.ueo... 0010231000 ..i.rdv... 0010121000 ..clever.. 0011111100 .......... 0000000000 moves: 28 tiles: q chosen words: achira satrap benign watered satrapic ailuro injury untu +rgid untorrid isozooid unhoaxed defeater unhooted unpitted unpotted d +efeature antibody unlotted defeature wakeel defeature gantsl clever a +ntimodel santal mangal mantal rove totalscore: 544
        ?


        The way forward always starts with a minimal test.

      I found and fixed a bug in tile handling, and also removed the option to play normal scrabble (it was adding too much noise). Also cleaned up some parts, including a major streamlining to 'matchrule'.

      #!/usr/bin/perl use strict; # https://perlmonks.org/?node_id=11108138 use warnings; use Path::Tiny; use List::Util qw( shuffle uniq first ); $SIG{__WARN__} = sub { die @_ }; my $n = 10; # configuration board will be $n by $n my $maxtiles = 7; my $n1 = $n + 1; my $board = ('.' x $n . "\n") x $n; my $heights = $board =~ tr/./0/r; my @dictwords; my $filename = "words.11108138.$n"; # for caching if( -f $filename ) { @dictwords = split /\n/, path($filename)->slurp; } else { print "caching words of length $n\n"; @dictwords = sort { length $b <=> length $a } grep /^[a-z]{2,$n}$/, split /\n/, path('/usr/share/dict/words')->slurp; path($filename)->spew(join "\n", @dictwords, ''); } my @drawpile = shuffle + # thanks to GrandFather 11108145 ('a') x 9, ('b') x 2, ('c') x 2, ('d') x 4, ('e') x 12, ('f') x 2, ('g') x 4, ('h') x 2, ('i') x 9, ('j') x 1, ('k') x 1, ('l') x 4, (' +m') x 2, ('n') x 6, ('o') x 8, ('p') x 2, ('q') x 1, ('r') x 6, ('s') x 4, (' +t') x 6, ('u') x 4, ('v') x 2, ('w') x 2, ('x') x 1, ('y') x 2, ('z') x 1 ; my @tiles = sort splice @drawpile, 0, $maxtiles; print "tiles: @tiles\n"; my $pat = join '', map "$_?", @tiles; my $word = first { /^[@tiles]+$/ and (join '', sort split //) =~ /^$pat$/ } @dictword +s; $word or die "no starting word can be found\n"; substr $board, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, $word; substr $heights, $n1 * ($n >> 1) + ($n - length($word) >> 1), length $word, 1 x length $word; my @chosen = $word; my $changed = 1; my $moves = 0; my $totalscore = 2 * length $word; printboard(); while( @tiles ) { $heights =~ tr/5// == $n ** 2 and last; # all 5, no more play possib +le my @best; # [ flip, pos, pat, old, highs, word ] my @all = (@tiles, ' ', sort +uniq $board =~ /\w/g); $moves++; print "moves: $moves tiles: @tiles\n"; my @subdict = grep /^[@all]+$/, @dictwords; for my $flip ( 0, 1 ) { my $inorder = join '', map "$_?", sort "@all" =~ /\w/g; my $orderpat = qr/^$inorder$/; my @pat; $board =~ /(?<!\w).{2,}(?!\w)(?{ push @pat, [ $-[0], $& ] })(*FAIL +)/; @pat = map expand($_), @pat; @pat = sort { length $b->[1] <=> length $a->[1] } @pat; for ( @pat ) { my ($pos, $pat) = @$_; my $old = substr $board, $pos, length $pat; my $highs = substr $heights, $pos, length $pat; my @under = $old =~ /\w/g; my $underpat = qr/[^@under@tiles]/; my $w = first { length $pat == length $_ && !/$underpat/ && /^$pat$/ && ( /s$/ ? $pat ne s/s$/./r : 1 ) && matchrule( $old, $highs, $_ ) } @subdict; $w and $best[ length $w ] //= [ $flip, $pos, $pat, $old, $highs, $w ], last; } transpose(); } if( $changed = @best ) { my ($flip, $pos, $pat, $old, $highs, $word) = @{ $best[-1] }; $flip and transpose(); my $usedtiles = ''; $usedtiles = $word; my $same = $word ^ substr $board, $pos, length $word; my $tmppos = $pos; for ( split //, $same ) { if( $_ ne "\0" ) { substr( $heights, $tmppos, 1 ) =~ tr/0-4/1-5/; # new tile, add + 1 } else { $usedtiles =~ s/$_// for substr $board, $tmppos, 1; } $tmppos++; } substr $board, $pos, length $word, $word; $totalscore += my $score = score( $old, $highs, $word ); print '-' x 20, "chosen: $flip $pos $word score: $score\n"; push @chosen, $word; $flip and transpose(); my $tiles = join '', @tiles; $tiles =~ s/$_// for split //, $usedtiles; @tiles = split //, $tiles; } else { splice @tiles, rand @tiles, 1; # discard random tile } @tiles = sort @tiles, splice @drawpile, 0, $maxtiles - @tiles; $changed and printboard(); } print "\nchosen words: @chosen\ntotalscore: $totalscore\n"; sub score { my ($old, $high, $word) = @_; my $score = ($old ^ $word) =~ tr/\0//c == $maxtiles ? 20 : 0; $score += chop($high) + (chop($old) ne $_) for reverse split //, $wo +rd; $score == length $word and $score *= 2; # no stacked letters return $score; } sub printboard { my $bd = $board =~ tr/\n/-/r; $bd =~ s/-/ $_/ for $heights =~ /.*\n/g; print $bd; } sub matchrule { my ($old, $highs, $word) = @_; $old eq $word and return 0; my $newmask = ($old ^ $word) =~ tr/\0/\xff/cr; ($newmask & $highs) =~ tr/5// and return 0; my $tiles = "@tiles"; $tiles =~ s/$_// or return 0 for ($newmask & $word) =~ /\w/g; return 1; } sub transpose # both board and heights arrays { local $_ = $board; $board = ''; $board .= "\n" while s/^./ $board .= $& ; '' /gem; $_ = $heights; $heights = ''; $heights .= "\n" while s/^./ $heights .= $& ; '' /gem; } sub expand # change patterns with several letters to several single le +tter pats { my @ans; my ($pos, $pat) = @{ shift() }; push @ans, [ $pos, $` =~ tr//./cr . $& . $' =~ tr//./cr ] while $pat =~ /\w/g; return @ans; }