in reply to Re^4: GD colorAllocate not changing colour
in thread GD colorAllocate not changing colour
Also note that saving to png allows you to specify a compression in the range:
> 0-9, where 0 means no compression (largest files, highest quality) and 9 means maximum compression (smallest files, worst quality). A compression level of -1 uses the default compression level selected when zlib was compiled on your system, and is the same as calling png() with no argument.
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Re^6: GD colorAllocate not changing colour
by Bod (Parson) on May 16, 2021 at 17:47 UTC |