I thought there might be such, but didn't want to go looking for it before I made my implementation. Thanks for pointing it out.
Based on what I see there, it looks to be more generic, but as a result, just reloads the module, without propagating state from one load to the next. So examples like the sine calculator, or the ship controller, would reset to time 0 every reload, which might be undesirable. TIMTOWTDI | [reply] |