in reply to Making a reloadable module, allowing "live" edits

Module::Reload?
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Re^2: Making a reloadable module, allowing "live" edits
by pryrt (Abbot) on Apr 10, 2022 at 14:47 UTC
    I thought there might be such, but didn't want to go looking for it before I made my implementation. Thanks for pointing it out.

    Based on what I see there, it looks to be more generic, but as a result, just reloads the module, without propagating state from one load to the next. So examples like the sine calculator, or the ship controller, would reset to time 0 every reload, which might be undesirable. TIMTOWTDI