in reply to Re^5: Unable to capture mouse events in Win32::Console
in thread Unable to capture mouse events in Win32::Console

This is some great research!

By any chance, would you have insights into how to block-wait for OpenGL (1, it's for current PDL::Graphics::TriD) events? Currently it constantly polls since it's using GLUT's glutMainLoopEvent. My googling didn't reveal a better way that was somewhat compatible with that. Yes, it should get moved off OpenGL 1, but there are other priorities first such as the imminent OpenCV interface, and loop-fusion.

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Re^7: Unable to capture mouse events in Win32::Console
by vr (Curate) on Apr 27, 2022 at 18:44 UTC

    Sorry, etj, I have no OpenGL experience but hope your question will attract better answers, with node accessible through (Google|Super) search.

Re^7: Unable to capture mouse events in Win32::Console
by Anonymous Monk on Apr 28, 2022 at 02:15 UTC
    Even loops they all "constantly" poll, a block-wait is just some c-code polling for your program