in reply to perl vs. C++ operators

For 3D work in PDL, there's PDL::Graphics::TriD to visualise things in various ways.

There's also PDL::Graphics::TriD::Quaternion, not hyperlinked because not indexed by MetaCPAN; it's in a slightly rough state (e.g. doesn't have the obvious overloads), but is used by the UI interaction code, so actually works very well.

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Re^2: perl vs. C++ operators
by Anonymous Monk on May 09, 2022 at 14:21 UTC