in reply to Re^2: How to smooth values of an x,y,z array using Math::Spline
in thread How to smooth values of an x,y,z array using Math::Spline
But, if you really want the Bezier, and thus not hitting most of the points you list:
Whether this or Re^2: How to smooth values of an x,y,z array using Math::Spline is better for "smoothing" the data that you have is really up to you.
addenda: Please note that in all of my solutions, @interp_accel will contain the complete list of interpolated values, even if my manual editing or in-code logic doesn't print them all. I just skipped most of the printing to save space in the posts, so the reduced output was enough to show what was going on.
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