in reply to Re^2: PDL and srand puzzle
in thread PDL and srand puzzle

srandom makes sense to me. Then both subs follow the pattern of appending "om" to the core variants.

If one is to override perl's rand then it should be kept to "opt-in" behaviour to avoid violating the principle of least surprise.

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Re^4: PDL and srand puzzle
by etj (Priest) on Jun 05, 2024 at 13:30 UTC
    That's really good! I've renamed it to srandom, and will be dev-releasing as 2.089_01 very soon, after I fix the fix for pptest not working on noexec mounts breaking the top-level Makefile.PL.

      Hi, etj

      Calling PDL->random is less unique among threads versus rand().

      Edit: etj identified a race condition, hence less uniqueness.

      use v5.030; use threads; use PDL; BEGIN { $PDL::no_clone_skip_warning = 1; } for my $id (1..4) { threads->create(sub { for (1..8000) { # my $r = CORE::rand(); my $r = PDL->random; say $r; } }); } $_->join for threads->list;

      Thread CORE::rand()

      $ perl test.pl | LC_ALL=C sort | uniq -c | sort -n | tail 1 0.9999196288117 1 0.999939390107826 1 1.52499260792638e-05 1 5.77532994405772e-05 1 6.39378495463916e-05 1 6.94432865593342e-05 1 7.17426768090945e-05 1 8.48674303988162e-05 1 9.10499814921195e-05 1 9.32151475616649e-05

      Thread PDL->random

      $ perl test.pl | LC_ALL=C sort | uniq -c | sort -n | tail 3 0.578372644755136 3 0.587725272162442 3 0.629117050685529 3 0.665209931957569 3 0.666012741533792 3 0.715907985301874 3 0.780440518879262 3 0.789289520984441 3 0.859969220981904 3 0.975280763021946
        It's possible this is because srandom's dealing with the number of CPUs available is interacting with the way MCE (or at least this use of it) does multi-threading. PDL->random is supposed to have its srandom done in a "main" POSIX thread, and then random is called any number of times in each POSIX thread, using widely separated bits of "randomness" stored centrally for each thread. Therefore, it is highly recommended that you call the srandom in the main thread before you create any sort of thread, so they won't all call srandom with extremely similar starting conditions, and therefore getting results similar to what you're seeing.