in reply to Re^6: Creating X BitMap (XBM) images with directional gradients
in thread Creating X BitMap (XBM) images with directional gradients
I thought it over a bit, and I think what I'm actually wanting is:
Maybe the specification for an object like this could be that each of these attributes may be a packed scalar, or a PDL ndarray?
The end-goal I'm trying to achieve is to pass all the buffers to OpenGL and make a shader that can render the whole mesh.
And, I don't know. Maybe this isn't the "perl way" to approach it. Maybe I should start with the inefficient expanded object and have code that packs it however required for the rendering. That adds startup cost though.
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Re^8: Creating X BitMap (XBM) images with directional gradients
by etj (Priest) on Aug 15, 2024 at 01:51 UTC | |
by NERDVANA (Priest) on Aug 15, 2024 at 05:10 UTC | |
by etj (Priest) on Aug 15, 2024 at 18:49 UTC | |
by NERDVANA (Priest) on Aug 16, 2024 at 00:32 UTC | |
by etj (Priest) on Aug 16, 2024 at 15:01 UTC |