in reply to Re^3: PDL slice 2D array
in thread PDL slice 2D array
At a cost of over a hundred lines of SHOUTY code (why does your code need to SHOUT?) compared to a handful of lines of code for 1nickt's alternative. In a production context 10 times the lines of code takes at least 10 times as long to write and 100 times as long to debug. It's also mutch more inclined to suffer NIH (Not Invented Here) syndrome which significantly increases maintenance effort. So lose, lose, lose really.
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Re^5: PDL slice 2D array
by Anonymous Monk on Jan 21, 2025 at 08:23 UTC | |
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Re^5: PDL slice 2D array
by Anonymous Monk on Jan 21, 2025 at 09:05 UTC |