Great, thanks! I really like what that constructor has turned into. Lessons learned:
- You can 'use Inline C => ...' multiple times. I've always wondered about how to pass all this different stuff into it. Like this, apparently.
- The '#define CLASS "Node"' is picked up in the typemap (right?). So this should also work for definitions in separate source and header files, presumably.
- For the output in the typemap I guess we do have to make a new SV* every time, and bless it? So we can't just carry the "original" one around in our struct? I wonder how expensive doing this every time is. I'm sure it's not dramatic but I think I'll benchmark this. I assume my not doing sv_setref_pv was behind those "bizarre copy" warnings, correct?
- For the input in the typemap, can I just skip the checks and jump straight to INT2PTR? I assume disasters will happen if users pass in the wrong argument - but they just shouldn't do that.
Anyway, thanks - great answer! What do you advise in terms of managing child nodes in a container? These trees are not binary so I need a container member in the Node struct that can grow and shrink. Is it madness to try to come up something by myself and should I just use an AV*? If I set children, based on my logic of recursive cleanup from root to tips, am I correct to think I can SvREFCNT_inc in the setter and decrement all the children in the destructor, then clear out the container?