in reply to Contour mapping?

You have triangles. Each triangle determines a plane in three space. Find the intersection of that plane with a horizontal (constant height) plane, this will be a line. The direction of that line is the angle you seek.

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Re^2: Contour mapping? (Thank Dog for anonymonk.)
by BrowserUk (Patriarch) on Apr 28, 2016 at 16:52 UTC
    You have triangles. Each triangle determines a plane in three space. Find the intersection of that plane with a horizontal (constant height) plane, this will be a line. The direction of that line is the angle you seek.

    Hm. If that is true; and I can't honestly dismiss it on first (nor second) reading, it is a brilliant observation and would save huge amounts of work. I would only need to consider those triangle that border the boundaries I'm interested in.

    What's puzzling me is that I wasn't aware that I had described the angles I'm seeking in sufficient detail for anyone else to understand; but despite that, you've hit the nail on the head and saved me a huge amount of processing in the bargain.

    Any pair of points of equal height, on any two of the three sides will define the angle of all pairs of equal height points across the triangle. so if I follow my boundary polylines, I only need consider those triangles on either side of them, and finding the angles is simple geometry.

    I simply do not know how to thank you enough.

    (And there are people who want to ban Anonymonk....)


    With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
    Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
    "Science is about questioning the status quo. Questioning authority". I knew I was on the right track :)
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      What's puzzling me is that I wasn't aware that I had described the angles I'm seeking in sufficient detail for anyone else to understand

      You wanted angles, I gave you angles :)

        Another BTW. Take that first crossproduct. It gives you a vector normal to the plane of the triangle. Cross it with a northern (y axis) vector and normalize the result. Then draw that triangle using a color proportional to the x component. Do for all triangles and you should get a pretty sun shaded picture of your data.

          all these short clear solutions... and nobody says a peep

        #JeSuisAnonymousMonk

Re^2: Contour mapping?
by tybalt89 (Monsignor) on Dec 30, 2016 at 21:19 UTC

    Just adding some of the things I posted before I signed up to my "Nodes You Wrote" list.