HTTP-404 has asked for the wisdom of the Perl Monks concerning the following question:

Hello Perl Friends Recently i saw an ActiveX component for VB that automates basic, basic process of world creating, why VB? Why not Perl, i'm sure it's much better so I have this idea of making much better solution, but in our favorite Perl, if you'd like to join me please reply this post or send me email at http404@hot.ee Thank You very much.
  • Comment on Project: Automation for VRML world creating

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Re: Project: Automation for VRML world creating
by Fletch (Bishop) on Oct 20, 2001 at 22:06 UTC

    search.cpan.org for vrml shows 31 modules in 4 distributions. Granted some of those haven't been updated in a while, but it might be better to contact the authors and see what's up before starting anew.

Re: Project: Automation for VRML world creating
by drfrog (Deacon) on Oct 21, 2001 at 01:17 UTC

    heya ,
    yes what fletch says is correct

    i know one of the main cpan module packages of vrml is a part
    of the perl vrml project called FreeWRL.its at freewrl.sourceforge.net

    the other s are very poorly maintained,
    afaik
    freewrls cool , ive helped some in the project
    {contrib rpm spec file etc}

    some of the following is perl and some is vrml related

    freewrls perl modules are cool
    it also has perl as a script node language!

    this is a great way to have access
    unfortunately its not as cross platform as openvrml
    see openvrml.sourceforge.net
    what ive been theorizing is a way to tie
    a new set of perl libs around openvrml 's c++ libs using xs.
    {ala matt sargeants XML::LibXML which ties around xmlsoft's libxml c/c++ libs}
    i dont know any c/c++ , but i have fiqured out the xs stuff.
    thanks to tips / hints from various sources!

    i think that a set of modules to wrap around openvrml's libs
    would be beneficial because of its cross platform nature.
    these modules would be useful to the vermin out there.
    also of interest might be how to make templating and math calculations specific
    to vrml and others for protos 3d form items etc etc

    i def need another head to help do this stuff
    and help you on your modules and ideas as well!
    lemme know what you think