in reply to Re^2: A small Deity AI class system
in thread A small Deity AI class system
Here are some examples for use as Deities for the main character _NOTE_ however that I do not know how to override the Factory with inherited methods inside the MutualExclusiveAI class, I cannot repost however with that as a question (the clue of the post however) :package HollyGameAI::MutualExclusiveDeityAI; our @ISA = "MutualExclusiveAI"; sub MutualExclusiveDeityAI { my $class = shift; my $self = $class->SUPER::MutualExclusiveAI(@_); bless $self, ref($class) || $class; }
Here are Moradin and Umberlee classes based on the system :package HollyGameAI::MutualExclusiveAI; use lib "../HollyGameAI"; use Factory; sub MutualExclusiveAI { my ($class) = shift; my $self = { aiclass => HollyGameAI::Factory->Factory(@_) }; bless $self, ref($class) || $class; }
package HollyGameAI::Umberlee; our @ISA = "MutualExclusiveDeityAI"; sub Umberlee { my $class = shift; my $self = $class->SUPER::MutualExclusiveDeityAI(qw(swim empow +er)); bless $self, ref($class) || $class; }
Here is a better RNG, the meaning of the superfluous sets is to use the roll previous method without shifting in :package HollyGameAI::Moradin; our @ISA = "MutualExclusiveDeityAI"; sub Moradin { my $class = shift; my $self = $class->SUPER::MutualExclusiveDeityAI(qw(empower)); bless $self, ref($class) || $class; }
package HollyGameAI::RNG; ### Random Number God, dice class sub RNG { my $class = shift; my $self = { dx => 0 }; return bless $self, ref($class) || $class; } sub set { my ($self, $dxx) = @_; $self->{dx} = $dxx; } sub rollDX { my $self = shift; return rand($self->{dx}); } sub rollD1 { my $self = shift; return rand(1); } sub rollD3 { my $self = shift; return rand(3); } sub rollD6 { my $self = shift; return rand(6); } sub rollD10 { my $self = shift; return rand(10); } sub rollD20 { my $self = shift; return rand(20); } sub rollPreviousDX { my $self = shift; return rand($self->{dx}); } sub roll { my ($self, $dxx) = @_; $self->set($dxx); given ($self->{dx}) { when ($_ = 0) { return 0; } when ($_ == 1) { return rollD1; } when ($_ == 3) { return rollD3; } when ($_ == 6) { return rollD6; } when ($_ == 10) { return rollD10; } when ($_ == 20) { return rollD20; } } return 0; }
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