in reply to Parks Puzzle
This is my basic puzzle solver method.
Keep a queue of partial solutions. Throw out ones that violate the rules.
Then add new partial solutions (one for each square of the next color) on the queue.
You're solved if no colors are left, because you've put a tree in each color, and you fail if the queue is empty.
Simple, eh?
#!/usr/bin/perl # http://perlmonks.org/?node_id=1207373 use strict; use warnings; my $start = <<END; GRBBB GRBBW ORBBW OOOWW OOOOW END my $gap = $start =~ /\n/ && $-[0] - 1; my $egap = $gap + 2; my @queue = $start; while( @queue ) { local $_ = shift @queue; /#.*#/ and next; # same row /#(?:.{$gap}..)*.{$gap}.#/s and next; # same column /#(.{$gap,$egap}|)#/s and next; # adjacent trees if( /[A-Z]/ ) # pick a color { push @queue, "$`#$'" =~ s/$&/\l$&/gr while /$&/g; } else { print "$start\nwin with\n\n$_"; exit; } } die "failed to find solution\n";
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
Re^2: Parks Puzzle
by trippledubs (Deacon) on Jan 22, 2018 at 16:08 UTC | |
by tybalt89 (Monsignor) on Jan 23, 2018 at 01:09 UTC |