in reply to Re: Re: Map Storage For Game
in thread Map Storage For Game
Array of Arrays of Hashes. :-)
The idea I was trying to get across was that you should try to use the most basic data structure and see how it works. If you need to optimize, then do so. But, don't optimize if you don't have to.
Premature Optimization is the Root of All Evil
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We are the carpenters and bricklayers of the Information Age.
Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.
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Re4: Map Storage For Game
by dooberwah (Pilgrim) on Oct 24, 2001 at 21:23 UTC | |
by dragonchild (Archbishop) on Oct 24, 2001 at 21:49 UTC |