in reply to Re2: Map Storage For Game
in thread Map Storage For Game

It seems like it would make more sense to have your tiles be at the most granular level you can make it. This provides you with the ability to have a more detailed terrain, and keeps the complexity of trying to move a unit only a portion of the way through a tile out of your system. It also gives you larger flexibility with the design of your cities. Cities wouldn't need to be square, they could be oblong shapes if you so desired.