in reply to Re2: Map Storage For Game
in thread Map Storage For Game

Having objects move at abitrary rates also brings up problems with collision detection etc. What type of terrain is this? What type of objects? How are they shaped?

I think making an arbitrary world model in Perl could be slow. It depends on what the criteria is though. How many frames per second do you need?

-Lee

"To be civilized is to deny one's nature."