If you can do without using std::string at all then the following is simpler and will be faster. And you can use Inline C (though it works as is with Inline CPP):
int countGC(char * gcString) {
int res = 0;
for (int i = strlen(gcString); i-->0; gcString++) { if (*gcStr
+ing == 'C' || *gcString == 'G') { res++; } }
return res;
}
bw, bliako | [reply] [d/l] [select] |
Now that the question is considered solved, this piece of code might serve as an interesting side note about (premature) optimization.
I was going to observe that ord('C') = 0x43 and ord('G') = 0x47, so you could do the comparison in one step (if (*gcString | 4 == 'G') or if (*gcString & 0xFB == 'C')), and perhaps compare 8 bytes in one go by casting the char * pointer to uint64 * and doing the necessary accounting.
Then it occurred to me to check the code the compiler actually generates from the simple and readable function above. There is a nice online service at godbolt.org that lets you do exactly that. Paste the function text into the source window (and add the necessary #include <cstring> header to make it compile), enter -O3 for compiler options, and behold. GCC 8.2 not only notices the similar ASCII codes and uses a trick similar to mine, but it generates an efficient but nearly unreadable main loop using SIMD instructions that compares 16 bytes in one go (which is better than what you can do with simple, standard C).
I also had the idea of replacing the loop in the function with while (*gcString++), thinking that strlen needlessly scans through the string once to find the terminator, but guess what - this kills the optimization. It needs to know the length in advance to be able to do the advanced SIMD loop.
| [reply] [d/l] [select] |
...I have no idea how to tell it to pass a perl string as a std::string rather than a char *
It requires a typemap entry, telling Inline::CPP how to deal with the "string" argument.
This can (untested) be achieved most simply by inserting the following line into perl's ExtUtils/typemap (somewhere before the beginning of that file's "INPUT" section) :
string T_PV
Or, for portability, you can accompany the Inline::CPP script with a separate typemap (named, eg my.typemap) that contains that line - in which case you need to tell Inline::CPP the name of that typemap. (See rewritten script below.)
If you want to type "string" to some type that is unknown to ExtUtils/typemap then you'd need your typemap to additionally specify how to handle that INPUT:
string MYPV
INPUT
MYPV
$var = ($type)SvPV_nolen($arg)
Here's the script I ran - modified to print, line by line, the number of Cs and Gs in any plain text input file:
use strict;
use warnings;
my $file = $ARGV[0];
open (my $fh, "<", "$file") or die "Could not open < $file";
use Inline 'CPP' => Config =>
BUILD_NOISY => 1,
TYPEMAPS => './my.typemap';
use Inline 'CPP' => << 'END';
using namespace std;
int countGC(string gcString) {
int res(0);
for (int i = 0; i < gcString.length(); i++) {
if (gcString[i] == 'C' || gcString[i] == 'G') { res++; }
}
return res;
}
END
while (my $line = <$fh>){
printf ("%d\n", countGC($line));
}
close $fh;
Cheers, Rob
| [reply] [d/l] [select] |
Thanks that puts me on the way to solve it!
There was a C++ mistake left, I ended up with this
use Inline 'CPP' => << 'END';
int countGC(char * _gcString) {
std::string gcString(_gcString);
int res(0);
for (int i = 0; i < gcString.length(); i++) { if (gcString[i]
+== 'C' || gcString[i] == 'G') { res++; } }
return res;
}
END
| [reply] [d/l] |
int countGC(char * _gcString) {
string gcString(_gcString);
int res(0);
for (int i = 0; i < gcString.length(); i++) { if (gcString[i]
+== 'C' || gcString[i] == 'G') { res++; } }
return res;
}
Cheers :) | [reply] [d/l] |