in reply to Communications Between a Game Server and Web Front End
Right off the top of my head, I'd go for the socket based communications. That frees you from the requirement that the web front end and the server be on the same box.
Decoupling is good. It lets you isolate the two parts. It makes it easier to try different clients.
You will want to clearly document the communications between the parts.
yours,
Michael
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Re: Re: Communications Between a Game Server and Web Front End
by IlyaM (Parson) on Nov 28, 2001 at 05:11 UTC | |
by jepri (Parson) on Nov 28, 2001 at 05:55 UTC |