in reply to Communications Between a Game Server and Web Front End

To add yet more fuel to the brightly burning IO::Socket fire, i would also like to make a suggestion.

Don't just use IO::Socket, go one step further and create your own module to do the IO::Socket communications with the server. This way, when you move from a CGI client, to a Win32::GUI client (or what ever), all of the client/server connection and interaction code will be reusable. Not to mention if you want to add new functionallity to your server.

This is good OOP, good Abstraction, good sence... i think.
i had a memory leak once, and it ruined my favorite shirt.
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