in reply to Re: From the Void and into the Light...
in thread From the Void and into the Light...
This is a perfect example of a religious statement - something that is said through belief, not proof. While hakkr may (or may not) have some validity, s/he cannot prove any of it.
To tell you the truth, you have to know what you want to do and how much effort you want to put into it. Then, and only then, can you determine how you want to design it. For example, I'm working on two projects right now, both of them games. One, I'm designing on the fly. The other, I'm going through requirements-HL design-LL design-mockups-etc. The whole 9 yards. Why? The first game is tiny and I'm just playing. The second is huge and I want to market it.
What's the difference? Well, if I want to sell something for millions of dollars, I need to prove to the purchaser(s) that it works. The only way to do that is to document what I did. If I don't care about that, then who needs design docs!
As another disagreement with hakkr, software design is PERFECTLY in line with laziness. I'm lazy, so I don't want to do it over ten times. I want to do it once, only once, and be able to prove it. (That's where hubris comes in!) Impatience? Well, why design is in line with impatience is left as an exercise for the reader.
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We are the carpenters and bricklayers of the Information Age.
Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.
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Re: Re: Re: From the Void and into the Light...
by hakkr (Chaplain) on Nov 28, 2001 at 19:31 UTC | |
by tilly (Archbishop) on Nov 28, 2001 at 23:58 UTC | |
by Dogma (Pilgrim) on Nov 29, 2001 at 03:19 UTC | |
by IlyaM (Parson) on Nov 29, 2001 at 03:43 UTC | |
by dragonchild (Archbishop) on Nov 29, 2001 at 19:12 UTC | |
by IlyaM (Parson) on Dec 01, 2001 at 04:38 UTC | |
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by hakkr (Chaplain) on Nov 29, 2001 at 14:39 UTC |