in reply to Why dont games use OOP?
in thread OOP, ".NET", Perl, and all that
Tim Sweeney co-founded Epic Games in 1991, providing the coding expertise that helped push the company forward over the next decade to become a leader in the computer 3D engine marketplace. The original Unreal was a major success in the states and especially abroad, thanks to an amazing array of engine features that attracted gamers and engine licensees alike. The sequel, Unreal Tournament, was all of that plus a year's worth of mutliplayer and network code painstakingly developed with extensive Internet playtesting. At the center of it all was Tim Sweeney, cranking away at the code. Tim's essay, "A Critical Look at Programming Languages," takes a hard look at the tools developers are using nowadays, and their shortcomings in the field of high-tech intensive 3D entertainment.
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Mark Dominus
Perl Paraphernalia
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