in reply to Games in Perl
The best hope you have for graphics engines is to write a wrapper or interface to an existing engine like Nebula or Crystal Space.
However, Perl excels at being a server for distributed games, and there are a number of MOOs, MUDs, MUCKs and MUSHs not to mention many many CGI games that demonstrate this.
Nebula in particular looks very good for hitching up to perl. Unfortunately the last release was a year ago :( It's not terribly well documented, and half of that is in German.
____________________
Jeremy
I didn't believe in evil until I dated it.
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(ichimunki) Re x 2: Games in Perl
by ichimunki (Priest) on Jan 10, 2002 at 05:01 UTC | |
by jepri (Parson) on Jan 10, 2002 at 13:49 UTC | |
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Re: Re: Games in Perl
by count0 (Friar) on Jan 10, 2002 at 19:51 UTC |