in reply to OO design project ideas

Greetings gri6507,

Have you considered building a game? I've been toying with the idea of writing a Cosmic Wimpout game in Perl, probably with OOP and wrapped into a module. The idea being, you could use the module to write a command-line Perl game, Web game, or other. Since the game deals with five dice with similar characteristics, it seems like it would lead naturally into an OOP project.

Why Cosmic Wimpout? Well, the game rules are very simple, straight forward, and well defined. The game also requires extremely minimal user interaction with the game engine. As a player, you only really decide whether you roll or stand, and what the wild dice becomes when the rules give you the option to choose.

I've found a great Palm application that's a joy to play, but I can't find any other application of this classic dice game. So your project would also have the advantage of being mostly pseudo original. :)

-gryphon
code('Perl') || die;

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Re: Cosmic Wimpout
by gri6507 (Deacon) on Feb 06, 2002 at 01:13 UTC
    Hi,

    I have thought about games. In fact, I've even built several games in perl (althouhg not OO), like tetris, minesweeper, battleship, etc. So, just as an excersize in OO, I am currently working on rewriting Tetris in Java, and, most likely afterwards, in OO-Perl again.

    However, all this is to say that a game will most likely not suffice for a project. The Professor mentioned that our projects should contain on the order of -teen- or so classes, and what he is looking to get out of this is our abilities to deal with the design aspects of medium sized projects. (I should have mentioned that this is going to be a collaboration between two people).