gri6507 has asked for the wisdom of the Perl Monks concerning the following question:
I've been playing around with the idea of porting one my my games from Java into Perl. As you may know, a game under Java is normally done with two or more threads, one for drawing only, and the other for doing the busy work. This produces a noticible increase in the speed of the game (espacially, the redrawing portion reduces the amount of screen flicker).
I have written games in Tk before and I don't remember them being too slow (at least not noticibly so). Would there be any advantage to using multiple threads in Perl to achive greater speed and smoother refreshes?
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Re (tilly) 1: Merits of Threads for a Tk Game
by tilly (Archbishop) on Mar 03, 2002 at 04:27 UTC |