in reply to Re: Re: 3 Dimensional repelling particle simulation
in thread 3 Dimensional repelling particle simulation

Well, I'm no theoretical mathematician, but I think your problem is going to involve compromise on some level. In fact, for even three nodes, it's possible that the "link distance" is insolvable, if the ping times between A and B exceed the sum of the ping times from A to C and C to B. So whatever algorithm you choose, it's going to involve some sort of first order approximation, and a satisfaction threshold, rather than some rigid math. Maybe that will help decide how to do it.

-- Randal L. Schwartz, Perl hacker

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Re: •Re: Re: Re: 3 Dimensional repelling particle simulation
by JPaul (Hermit) on Mar 19, 2002 at 17:43 UTC
    Thanks for your input - I had already resigned myself to that however.
    In this case, 'near enough is close enough' - it will be graphically displayed after all, I doubt people are going to try and take a ruler to it and tell me off for being a few millimetres off!

    JP,
    -- Alexander Widdlemouse undid his bellybutton and his bum dropped off --