in reply to Re: Game programming using SDL and perl?
in thread Game programming using SDL and perl?

This is probably just bias, but in my experience the Tk widgets are pretty ugly. Are you doing any special customizing of the widgets in your game (I'm not really familiar with Tk coding, so I don't know what you can do with them)? Platform independence is a plus, though.

I just had a quick glance at http://www.sdlperl.org, but couldn't find much online documentation. I assume this is the web home for the SDL modules on CPAN?

Cheers,
--Moodster

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Re: Re: Re: Game programming using SDL and perl?
by Dr.Altaica (Scribe) on Apr 15, 2002 at 12:00 UTC
    I'm not doing any specal costumization but the game's UI is motly just one big Canvas that the iso-view is drawn in and you can click on things like in Diablo. I'm useing normal scrollbar, buttons, entrys and messages.
    Old code TRansparent Animated gif bug in perlTk? Newer code and a screen shot at YiffieMon CRPG website I guess you could call it ugly but I like it.
    I Don't know much about SDLperl I just happened to come across it shortly befor seeing the quetion and didn't see any one mestion it so thoght I would. I'm quite happy with perlTK so far so I'm sticking with it.
    |\_/|
    /o o\
    (>_<)
     `-'