in reply to speeding up multi-player game with shared memory or MySQL

What I don't really like about IPC::Sharable is that it tends not to be a solution that scales really well,IMO. You can have a lot of IPC objects hanging around, but then there has to be some kind of way to manage them. What you might want to look into for IPC-like functionality are mySQL tables of type HEAP. They will be fast to open, easy to delete from and they can scale to more than one machine.. sizable improvement over practical concerns of IPC on a webserver.

    --jb
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