How where they made in the old days?
- Assembler
- C
- Look up tables for almost anything other than an addition or subtraction
- Tweaked graphic modes so you code write to all 4 planes of a VGA card so you could write 4 pixels at a time for scaling and filling.
- Everthing based on a a pow of 2.
- Virtually all multiplications and divisions could then be bit-shifted instead of an actual multiplication.
- If you needed more than int precision you used fixedpoint math.
- 2D games usually used bit-masks so you could do cheap collision tests using bitwise operators.
- Self modifying code to cut down on the codesize (usually less than 64K to work with)
-Lee
"To be civilized is to deny one's nature." | [reply] |
Threads cannot make program run faster unless your computer has more than one CPU because on systems with single CPU no matter if you use threads or not your program cannot force CPU to run faster. Carefuly written event based program can actually beat threads based program because they avoid system's overhead for using threads.
Try to search google for 'Threads vs Events'. You may find some interesting reading on this topic.
--
Ilya Martynov
(http://martynov.org/)
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