Yes, but away from the graphics side, I prefer games
that have at least somewhat realistic physics. I would
contend that physics is just as important as math (esp.
since there are good 3d engines on the market that can be
licensed, eliminating some of the headache of coding the
graphics all yourself)
Ah, but now we're talking about games that you
like, rather than games programming in general. I'll
reply by contending that J. Random Games Programmer is
more likely to be called upon to do math (linear algebra,
most likely) than physics, and add that there are a lot of
physics engines on the market that can be licensed (poke
around http://gamasutra.com/ and see what I mean).
--
The hell with paco, vote for Erudil!
:wq
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I'd like to point something out - physics is as close to math as you can get while still pretending to be about the real world. (Philosophy tries, but is too theoretical to be real.)
Plus, you're still missing the point - learning Math for programmers isn't about learning how to solve mathematical problems, it's about thinking analytically.
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We are the carpenters and bricklayers of the Information Age.
Then there are Damian modules.... *sigh* ... that's not about being less-lazy -- that's about being on some really good drugs -- you know, there is no spoon. - flyingmoose
I shouldn't have to say this, but any code, unless otherwise stated, is untested
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