in reply to Re: Re: Generating random 6 digit numbers
in thread Generating random 6 digit numbers
I knew it:) I just KNEW!
Ok. Worst case scenario, you pick 51 balls before getting a red one. Best case, 1. so that makes the average number 26?
In the original example, ~225,000 before getting an unused one?
Update:
Bah! Having submited this, I suddenly remember drawing dozens and dozens of bell-shaped graphs. I've a sneaky suspicion they've something to do with this!
I'm gonna stick to nice comfortable metrics like "lots" in future:^p
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Re: Re: Re: Re: Generating random 6 digit numbers
by Anonymous Monk on Aug 25, 2002 at 19:39 UTC | |
by BrowserUk (Patriarch) on Aug 25, 2002 at 19:48 UTC | |
by sauoq (Abbot) on Aug 26, 2002 at 19:49 UTC | |
Re: Re: Re: Re: Generating random 6 digit numbers
by Adam Kensai (Sexton) on Aug 26, 2002 at 12:46 UTC |