in reply to Design Documents?

For a project of that size and complexity, I'd strongly recommend that you write a throwaway prototype before you do any detailed, intense design work. By all means write an overview before your prototype... but keep in mind that you probably don't know enough about the problem to do a detailed requirements plan or interface specification until you've tried it at least once, in real code. (If you, or other people on your team, have written data warehouse/data mining systems before, all bets are off.)

I'm a big fan of learning by doing: write little throwaway prototypes for each feature as you go. They don't have to be complete, or easy to use, or fast... their purpose is to give you some idea of what a solution looks like, so that you can refine it for your finished product. If you keep the parts separate and the interfaces between them clean, you can refine incrementally as you go with minimal pain, and you'll probably end up keeping some prototype code, but "plan to throw one away; you will, anyhow".

It just so happens that Perl makes an excellent prototyping language.

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Re: Re: Design Documents?
by Anonymous Monk on Aug 27, 2002 at 20:20 UTC
    Thanks Fox,
    We actually have done a "pilot" system.
    It is a mess. There is no documentation
    or design documents other than the looking
    and the source and some very badly written
    MS word files called "the specs".

    I guess what I am ask for what are the formal
    definition of a software design. What should a
    Functional Specification address? Who should write
    it? One person? A user? A team of users?